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Bibliographie - Demande de bourse de thèse 2019 (Région/Labex)

Bae, B. C., & Young, R. M. (2008, November). A use of flashback and foreshadowing for surprise arousal in narrative using a plan-based approach. In Joint International Conference on Interactive Digital Storytelling (pp. 156-167). Springer, Berlin, Heidelberg.

Barot, C. Scénarisation d’environnement virtuel. Vers un équilibre entre contrôle, cohérence et adaptabilité. PhD thesis, Université de technologie de Compiègne, Compiègne, February 2014.

Blom, K.J. and Beckhaus, S. 2005. Emotional Storytelling. In IEEE Virtual Reality Conference, Workshop “Virtuality Structure” 23-27.

Bruchon-Schweitzer, M. (2001). Stress et vulnérabilité. Un modèle transactionnel en psychologie de la santé. Monographies de Psychopathologie, 6, 97-123.

Carver, S.C., Scheier, F.M., & Weintrub, J.K. (1989). Assessing coping strategies: A theoretical based approach. Journal of Personality and Social Psychology, 56(2), 267-283.

Cavazza, M., Pizzi, D., Charles, F., Vogt, T., André, E., 2009. Emotional input for character-based interactive storytelling. In Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems, May 10-15, 2009, Budapest, Hungary

Cavazza, M., Charles, F., Mead, S. J., 2002. Character-Based Interactive Storytelling. IEEE Intelligent Systems, 17 (4), 17-24

Csikszentmihalyi, M. (1990). Flow: The psychology of optimal experience. New York, NY: Harper and Row.

Charles, F., Lemercier, S., Vogt, T., Bee, N., Mancini, M., Urbain, J., Price, M., Andre, E., Pelachaud, C. and Cavazza, M. 2007. Affective Interactive Narrative in the CALLAS Project. In Proceedings of ICVS, Saint-Malo.

Charney, DS. (2004). Psychobiological mechanisms of resilience and vulnerability: implications for successful adaptation to extreme stress. American Journal of Psychiatry, 161:195-216.

Driskell, J.E. and Salas, E. Groupware, group dynamics and team performance. Bowers, Clint (Ed); Salas, Eduardo (Ed); Jentsch,

Gratch, J., Marsella, S., 2006. Evaluating a computational model of emotion. Journal of Autonomous Agents and Multiagent Systems (Special issue on the best of AAMAS 2004), 11(1), pp. 23-43.

Gordon, M. Van Lent, M. Van Velsen, P. Carpenter, and A. Jhala. Branching storylines in virtual reality environments for leadership development. In the national conference on Artificial Intelligence, pages 844–851, 2004

Joëls, M., Pu, Z., Wiegert, O., Oitzl, M.S. & Krugers, H.J. (2006). Learning under stress: how does it work?, Trends in Cognitive Sciences, 10 (4), p. 151-158. Récupéré le 18 janvier 2006 de la base de donnée PsychINFO.

Lazarus, R.S., & Folkman, S. (1984). Stress, appraisal, and coping. New York : Springer.

Mott, B. W., & Lester, J. C. (2006, May). U-director: a decision-theoretic narrative planning architecture for storytelling environments. In Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems (pp. 977-984). ACM.

Novak, E., & Johnson, T. E. (2012). Assessment of Student’s Emotions in Game-Based Learning. In Assessment in game-based learning (pp. 379-399). Springer New York.

Pizzi, D., Cavazza, M.A.:Affective storytelling based on characters’ feelings., 2007. In Intelligent Narrative Technologies: Papers from the AAAI Fall Symposium, 111- 118

Spierling, U., Grasbon, D., Braun, N., & Iurgel, I. (2002). Setting the scene: playing digital director in interactive storytelling and creation. Computers & Graphics, 26(1), 31-44.

Spierling U., Szilas, N. . Authoring issues beyond tools. In Interactive Storytelling, pages 50-61. Springer, 2009.

Shors T.J. (2004). Learning during stressful times, Learning & Memory. 11, p. 137-144

Thurin, J.M. Les mécanismes d’ajustement au stress (2008). EMC Psychiatrie, 2008, 1-13. 7-400C-20.

Yannakakis, G., Karpouzis, K., Paiva, A., Hudlicka,E., 2011. Emotion in Games. In Proceedings of the 4th international conference on Affective computing and intelligent interaction, volume part II, p. 497-497.

Zagalo, N., Barker, A., Branco, V. (2004), Story Reaction Structures to Emotion Detection, in Proceedings, SRMC'04, ACM Multimedia 2004 - Workshop on Story Representation, Mechanisam, Context - New York (33-38)

Zhao, H. (2013) ‘Emotion in interactive storytelling’, Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), Crete, Greece


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