UTC engineering training - RV01 ‘Virtual Reality’ (Computer Science Department)

branche Génie Informatique
Site RV01

Site RV01 The objectives of this course are to familiarise students with the concepts of computer graphics, real-time 3D optimisation, augmented reality and sensory-motor interfaces. Students learn how to program interaction scripts using a 3D engine (Unity). Students must also interface their project with the virtual reality systems in the immersive room and demonstrate a number of 3D interaction techniques. The course comprises 28 hours of lectures and 14 2-hour tutorials, as well as 3 project reviews. It is taken by 51 engineering students in the GI branch (bac +3 level).

The level achieved by students taking the course is demonstrated by the Laval Virtual trophies and the IEEE 3DUI contest.

Master HIC UTC - ICX8 Adapting complex systems to humans in mixed reality and robotics

This course explores the foundations and advanced applications of UX design in mixed reality (XR) and robotics, for multimodal adaptive interfaces. At the intersection of human-computer interaction, XR, sensory perception and robotics, the course aims to: a) equip students with the skills needed to understand and compare adaptive and adaptive systems, b) imagine, design and evaluate immersive interfaces integrating sensory multimodality (visual, haptic, sound. .), c) model the human state (attention, intention, emotion) through relevant descriptors, and d) understand the basis of intelligent decision models capable of dynamically selecting forms of assistance (explicit or implicit). The UE will integrate social considerations and ethical challenges in the design of avatars, agents or robots, and will address concrete issues of human-systems, human-agent, and human-robot interaction, particularly in complex contexts: training, communication, taking back control, error management, collaboration. This course invites students to develop an in-depth understanding of human behavior in the face of complex system and organizational problems.

In the past Master UTC - ICX06 Interaction and complex systems

This course is aimed at design, ergonomics and computer science students who wish to design innovative interactions. The course focuses on interaction modalities, their forms and innovative interfaces in digital environments in a broad sense. It includes a methodological aspect of interaction evaluation and the implementation of this evaluation on joint projects with engineering students.

In the past Master ISI Sorbonne University (UPMC) - Virtual Reality UE

(https://sciences.sorbonne-universite.fr/formation-sciences/masters/master-automatique-robotique/parcours-ingenierie-des-systemes) Virtual reality, 3D sound and 3D images are covered in this course, in which I work with colleagues from IRCAM.