branche Génie Informatique
Site RV01
Site RV01 The objectives of this course are to familiarise students with the concepts of computer graphics, real-time 3D optimisation, augmented reality and sensory-motor interfaces. Students learn how to program interaction scripts using a 3D engine (Unity). Students must also interface their project with the virtual reality systems in the immersive room and demonstrate a number of 3D interaction techniques. The course comprises 28 hours of lectures and 14 2-hour tutorials, as well as 3 project reviews. It is taken by 51 engineering students in the GI branch (bac +3 level).
The level achieved by students taking the course is demonstrated by the Laval Virtual trophies and the IEEE 3DUI contest.
This course is aimed at design, ergonomics and computer science students who wish to design innovative interactions. The course focuses on interaction modalities, their forms and innovative interfaces in digital environments in a broad sense. It includes a methodological aspect of interaction evaluation and the implementation of this evaluation on joint projects with engineering students.
(https://sciences.sorbonne-universite.fr/formation-sciences/masters/master-automatique-robotique/parcours-ingenierie-des-systemes) Virtual reality, 3D sound and 3D images are covered in this course, in which I work with colleagues from IRCAM.